U - Creatures:

Uldari

Undead:
     Carnage

     Carrikk (this undead can animate a dead creature to an undead status to faithfully serve it).

     Cretin:
          Flesh

          Skeleton

     Darghoul

     Darrig

     Dragon:
         Kraken
         Moldering
         Shrynne
         Skeleton:
              Berserker: Double the normal attacks.
              Blood-Sea
              Darkwater-Sea

              Dredge (see: "Skullweave" in the alchemy section, and Ethinar Sprig in

                            the Plants section).

 

              Grave Stone
              Ivory’Marrow
              Ripple: Traces in and out of the earthen and into the ethereal plane. Hard to hit.
              Shadow: Dwell only in Dark Forest (ally themselves with Mirellian Elf Shamans

                             and Mystics)

 

              Shyrin’Thul: Noble and powerful. Humble.
              Silver
              Syphrin Rune-covered... as hex...
              Tyrran
              Vassal Red skeleton. Enslaver.
              Zombie

     Dragonman
          Shrynne
          Tyrran
          Skeleton:
               Berserker Double the normal attacks.
               Black
               Blood-Sea
               Chyru
               Corrupted
               Darkwater-Sea
               Grave Stone
               Harrowlith
               Ivory’Marrow
               Red
               Ripple: Traces in and out of the earthen and into the ethereal plane. Hard to hit.
               Shadow: Dwell only in Dark Forest (ally themselves with Mirellian Elf Shamans

                              and Mystics)

 

               Shyrin’Thul: Noble and powerful. Humble.
               Silver
               Syphrin: Rune-covered... as hex...
               Vassal: Red skeleton. Enslaver.
               White

               Warlock
               Wraith, Common

                             Dream

 

               Zombie

          Dyrrin:

               Gargoyle
               UnderRot

     Ghast

     Ghoul:
          Aqua
          Blood-Sea
          Darkwater-Sea
          Gnash
          Goldshrynne
          Grave (common)
          Gulsh
          Haze
          Lava
          Pyrran
          Shith
          Shrynne
          Swamp
          Tyrran

     Griffin:
          Horror

     Harrow:

          Harrow’s Fate: Mortals claimed by the blood sea. Any who drown in the Blood Sea

                                    Ocean will have a 5% chance (96+ roll) of becoming “Harrow Fate

                                    Undead”.

     Mer:
          Mergoth

     Mummy:
          Ashen
          Sand

     Murg:
          Similar to Tamae, yet undead.

     Rashe:
          Wraith-like creature.

     Reaper:

          Din`Shade

          Shade

     Skeleton:
          Berserker Double the normal attacks.
          Bloodline: A distant relative, directly linking one of the persons encountered.

                            If skeleton is destroyed by that person, something bad will occur.

 

          Blood-Sea
          Carnage
          Clashindin: x5 damage with any weapon it wields.
          Colosses
          Crystal
          Darkwater-Sea
          Defiler
          Discord
          Flesh: Substance Dimension
          Gnawtooth
          Grave Stone
          Ivory’Marrow
          Molosses
          Ragged: Weaker than white skeleton, yet high numbers.
          Runed
          Sand
          Shadow: Dwell only in Dark Forest (ally themselves with Mirellian Elf Shamans

                         and Mystics)

 

          Shardlith
          Shyrin’Thul: Noble and powerful. Humble.
          Silver
          Syphrin: Rune-covered... as hex...
          Tainted
          Vassal: Red skeleton. Enslaver.
          Vile Tempter
          Vortex: Very Powerful!
          Wraithmarrow

     Skinwarg: Merely a husk of a once might have been a mortal person. Dangerous as a Mystic.

     Specter

     Tombman

     Undead’Kin: Distant relative, directly linking one of the persons encountered. If Undead’Kin

                           is destroyed by anyone, something bad will occur to all direct relatives.

     Undertaker

     Vampire: The following is a partial list of vampiric abilities (pulled from the 7th book):

                              Elements control
                              Emotion
                              Suspended animation
                              Forget
                              Draw
                              Power: When vamp. bites another there's a 10% chance instead of a 01%

                                           chance to cultivate a power by the taking of the bitten's essence.

                                           This is dark and forbidden practice.

 

                              Physical empathy
                              Mental empathy
                              Spiritual empathy

 

 

     Walking Corpse: A person or creature slain by a vampire’s feeding, yet not given any real

                                  abilities (R-1 weapon does normal damage, R-0 does ½ damage to this

                                  undead).

     Warlock

     Wight:
          Goth’Shurin
          Slyth’Kry

     Witch

     Wraith:
          Ash: Volcanic (Catacombs and Tombs)
          Blood
          Bone
          Dragon See: “Dragonwraith”
          Greater: "Shadow-Scape": This ability was in the "Special Offenses" of the Greater

                          Wraith. Place this ability back into the creature when the Shadow Plane is

                           finished. When this ability is finally reinstated, place it in the

                           "Special Defenses" section (no offense section).

 

          Humanoid
          Night
          Shimmer: Related to those undead of the underworld.
          Spirit

     Zombie:
          Living
          Unliving

 

          END OF UNDEADS

Unicorn:
     Arctic

     Dark
     Element:

          Acid

          Air

          Earth

          Fire

          Water

 

     Enchanted:

          Black

          White

 

     Magical:
          Black
          White

 

     Mystic:
          Black
          White

 

     Pyrran
     Silver:
          The Great
          Dark
          White
          White