U - Creatures:
Uldari
Undead:
Carnage
Carrikk (this undead can animate a dead creature to an undead status to faithfully serve it).
Cretin:
Flesh
Skeleton
Darghoul
Darrig
Dragon:
Kraken
Moldering
Shrynne
Skeleton:
Berserker: Double the normal attacks.
Blood-Sea
Darkwater-Sea
Dredge (see: "Skullweave" in the alchemy section, and Ethinar Sprig in
the Plants section).
Grave Stone
Ivory’Marrow
Ripple: Traces in and out of the earthen and into the ethereal plane. Hard to hit.
Shadow: Dwell only in Dark Forest (ally themselves with Mirellian Elf Shamans
and Mystics)
Shyrin’Thul: Noble and powerful. Humble.
Silver
Syphrin Rune-covered... as hex...
Tyrran
Vassal Red skeleton. Enslaver.
Zombie
Dragonman
Shrynne
Tyrran
Skeleton:
Berserker Double the normal attacks.
Black
Blood-Sea
Chyru
Corrupted
Darkwater-Sea
Grave Stone
Harrowlith
Ivory’Marrow
Red
Ripple: Traces in and out of the earthen and into the ethereal plane. Hard to hit.
Shadow: Dwell only in Dark Forest (ally themselves with Mirellian Elf Shamans
and Mystics)
Shyrin’Thul: Noble and powerful. Humble.
Silver
Syphrin: Rune-covered... as hex...
Vassal: Red skeleton. Enslaver.
White
Warlock
Wraith, Common
Dream
Zombie
Dyrrin:
Gargoyle
UnderRot
Ghast
Ghoul:
Aqua
Blood-Sea
Darkwater-Sea
Gnash
Goldshrynne
Grave (common)
Gulsh
Haze
Lava
Pyrran
Shith
Shrynne
Swamp
Tyrran
Griffin:
Horror
Harrow:
Harrow’s Fate: Mortals claimed by the blood sea. Any who drown in the Blood Sea
Ocean will have a 5% chance (96+ roll) of becoming “Harrow Fate
Undead”.
Mer:
Mergoth
Mummy:
Ashen
Sand
Murg:
Similar to Tamae, yet undead.
Rashe:
Wraith-like creature.
Reaper:
Din`Shade
Shade
Skeleton:
Berserker Double the normal attacks.
Bloodline: A distant relative, directly linking one of the persons encountered.
If skeleton is destroyed by that person, something bad will occur.
Blood-Sea
Carnage
Clashindin: x5 damage with any weapon it wields.
Colosses
Crystal
Darkwater-Sea
Defiler
Discord
Flesh: Substance Dimension
Gnawtooth
Grave Stone
Ivory’Marrow
Molosses
Ragged: Weaker than white skeleton, yet high numbers.
Runed
Sand
Shadow: Dwell only in Dark Forest (ally themselves with Mirellian Elf Shamans
and Mystics)
Shardlith
Shyrin’Thul: Noble and powerful. Humble.
Silver
Syphrin: Rune-covered... as hex...
Tainted
Vassal: Red skeleton. Enslaver.
Vile Tempter
Vortex: Very Powerful!
Wraithmarrow
Skinwarg: Merely a husk of a once might have been a mortal person. Dangerous as a Mystic.
Specter
Tombman
Undead’Kin: Distant relative, directly linking one of the persons encountered. If Undead’Kin
is destroyed by anyone, something bad will occur to all direct relatives.
Undertaker
Vampire: The following is a partial list of vampiric abilities (pulled from the 7th book):
Elements control
Emotion
Suspended animation
Forget
Draw
Power: When vamp. bites another there's a 10% chance instead of a 01%
chance to cultivate a power by the taking of the bitten's essence.
This is dark and forbidden practice.
Physical empathy
Mental empathy
Spiritual empathy
Walking Corpse: A person or creature slain by a vampire’s feeding, yet not given any real
abilities (R-1 weapon does normal damage, R-0 does ½ damage to this
undead).
Warlock
Wight:
Goth’Shurin
Slyth’Kry
Witch
Wraith:
Ash: Volcanic (Catacombs and Tombs)
Blood
Bone
Dragon See: “Dragonwraith”
Greater: "Shadow-Scape": This ability was in the "Special Offenses" of the Greater
Wraith. Place this ability back into the creature when the Shadow Plane is
finished. When this ability is finally reinstated, place it in the
"Special Defenses" section (no offense section).
Humanoid
Night
Shimmer: Related to those undead of the underworld.
Spirit
Zombie:
Living
Unliving
END OF UNDEADS
Unicorn:
Arctic
Dark
Element:
Acid
Air
Earth
Fire
Water
Enchanted:
Black
White
Magical:
Black
White
Mystic:
Black
White
Pyrran
Silver:
The Great
Dark
White
White